A Total Victory in a Battle in Splinterlands
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When I started playing Splinterlands, the Reward cards that I got from the chests were tradable and I remember how incredible that time was in the game because in addition to making a good profit with the cards, I also got great DEC gains (back then it was possible to get DEC from focus chests and season chests).
One of my favorite Reward cards back then was the Pelacor Conjurer. It wasn't the most valuable card and was actually quite easy to get because its rarity was Common. But even though it wasn't very valuable, it was a great ally in battles. In fact, it's still a great ally to have in battles.
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For those who don't know the Pelacor Conjurer, it's represented by the image above and yes, it doesn't have an attack, but its abilities are what make it an incredible card.
The Pelacor Conjurer is a monster from the life deck. It costs 2 mana to be used in battles and has 4 abilities in total.
The abilities that the Pelacor Conjurer has are: Flying, Magic Reflect, Divine Shield and Phase.
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Flying - This ability increases the Pelacor Conjurer's chances of dodging melee and ranged attacks from monsters that do not have the Flying ability by +25%.
- You can be sure that the Pelacor Conjurer will not disappoint when it comes to dodging attacks and this ability becomes even more useful in the Earthquake rule because monsters that have the Flying ability do not receive damage from this rule.
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Magic Reflect - This ability causes the Pelacor Conjurer to return 50% of the magic damage received, this means that if a monster with a magic attack attacks the Pelacor Conjurer, 50% of the magic damage that this monster causes to it will be caused to the monster that attacked the Pelacor Conjurer.
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Divine Shield - This ability makes the Pelacor Conjurer take 0 damage on the first attack he receives, after this attack the Divine Shield is broken and the Pelacor Conjurer goes back to taking damage normally.
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Phase - This ability makes the Pelacor Conjurer able to dodge magical attacks.
- Since the Pelacor Conjurer has the Phase ability then the +25 chance to dodge from the Flying ability is also applied against magical attacks.
To show how incredible the Pelacor Conjurer is I will show his power through a battle.
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Link to the Battle
In this battle, my opponent and I used the Pelacor Conjurer. In fact, our strategy was similar and the only difference was that we used one different monster and the position of the monsters.
I have to admit that luck was an important factor in this battle because my opponent's Pelacor Conjurer had the same chances of dodging attacks as my Pelacor Conjurer, but my opponents managed to gain the advantage by landing more attacks on my opponent's Pelacor Conjurer.
After my opponent's Pelacor Conjurer was defeated, my Pelacor Conjurer began to shine more in the battle because most of my opponent's attacks couldn't hit him and for my opponent's monsters to cause damage to my other monsters, they needed to defeat my Pelacor Conjurer first.
I could feel my opponent's anger as he saw all his attacks fail while my monsters defeated his monsters consecutively and in the end he could do nothing but watch his chances of victory diminish with each round.
It lasted 7 rounds until my opponent's monsters were defeated and I achieved victory and even after dozens of attacks my Pelacor Conjurer managed to dodge almost all of them and at the end of the battle he managed to survive.
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All of my monsters survived the battle and I achieved a crushing victory against my opponent.
To access Splinterlands you can use the link below or search for Splinterlands in your Browser.
Thanks for sharing! - @lenonmc21
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