RE: HardFork 28: Upvoting Made Simple

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Good question! Mana still matters because it determines how many votes we can cast... the difference now is that the value of each upvote won’t decrease as mana depletes.

Basically, it’s still important for us to monitor our mana and keep it at a healthy level. We should aim to give around 10 full (100%) upvotes per day so that our mana can fully replenish daily as well.



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hmm ok - never had a look on mama, i jsut tried to stay over 80% kind of - we will find out then :-)

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That’s great! In that case, you might not need to change anything about your curation. But yeah, let’s see how this new feature will change the dynamics among curators. 😁

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Then, I wonder what sense will have the use of the "voting slider" in this case from now on. Although I suspect that continuing to use it as we have been using it until now, will probably have more to do with the number of votes we could give in a day, regardless of whether they all have the same value.

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I see what you mean. Actually, I wanted to watch someone test it out for themselves, to go all the way down to zero mana. I’m curious what kind of benefit they might get from that. And if the action really is abusive, I believe there are curators who will simply counter it with downvotes. :D

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I believe there are curators who will simply counter it with downvotes. :D

Well yeah, because one of the main and most important considerations I'm thinking about regarding this new voting method & formula after the HF28 is the following:

  1. Today, when we vote organically and manually using the voting slider to adjust the percentage of voting power, we are not only regulating the monetary value we will give with our vote. But we are also regulating the proportion of how our voting mana will be reduced when we cast the vote. So, in theory, granting 10 votes per day with 100% voting power would be enough to exhaust our voting mana all the way down to zero that day. And in this case, with each consecutive vote granting a less and less monetary value.

  2. After HF28, in theory, the use of the voting slider will no longer would make much sense in terms of the monetary value we will grant with each vote. Since as I understand it, the monetary value of our vote always will be equivalent to if we had granted the vote at 100% of our voting power. Even though, supposedly, our voting mana actually will gradually decrease according to the percentage of voting power that we have adjusted.

  3. Therefore, in conclusion. By instance, currently one of your upvotes at 100% of your VP would always grant a monetary value of $0.27 after HF28, regardless of the percentage you had adjusted on the slider. However, we assume that your voting mana actually will decrease according to the VP percentage you adjusted. This, in turn, I guess only will determine the maximum number of $0.27 upvotes you can cast that day.

So yeah, let's assume that after HF28 10 upvotes per day given at 100% of your VP would deplete your voting mana down to zero preventing you from voting again until the next day once your voting mana has been recovered.

However, the greatest mystery and major paradox I observe when making these conjectures is the following:

  1. What will happen with those lazy users with a very high HP who usually vote through those automated blind voting services adjusted with various reduced VP percentages but whose vote at 100% of their VP could grant close to $100.00?

  2. ¿Would they be giving almost $100.00 to everyone they vote for before their voting mana runs out according to the VP percentage they have adjusted in the dApp?

  3. Or will the VP percentage they have set in the dApp actually will influence not only the number of votes they could cast daily but also the monetary value they could grant through their vote accordingly?

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Great questions. From what I understand, the HF28 change is “no decay between consecutive votes,” not “every vote pays as if 100%.” In other words...

The slider still matters. It scales both payout and mana cost per vote.

  • 100% slider = 100% of your full vote value and higher mana use.
  • 50% slider = ~50% of your full vote value and ~half the mana use.
  • What’s gone is the “I voted a bunch in a row so each next vote is weaker” effect. Now, if you cast several votes at the same slider %, they all land at the same value.

Let me bring up the example that i shared in my post: if my full (100%) vote is $0.02293, then a 50% vote is about $0.01147. I can fire 10 of those in a row and each one is still ~$0.01147; I just spend 50%-sized chunks of mana each time. If I vote at 100%, I give $0.02293 each time and burn mana faster... so I get fewer total votes that day.

On the “big lazy auto-voters” concern: a 10% auto-vote will still be ~10% of their full value, not a hidden 100%. The change only makes each 10% vote consistent across a session. Usual social/technical safeguards (including downvotes) still apply if someone tries to game it.

So the slider = how big each vote is + how fast you drain mana; no-decay = no more mid-session weakening. This is in theory based on what I understand in GitHub and the core dev panel discussion... I will confirm this once HF28 is in place and test it out myself :)

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