First Impressions of Conclave Arcana: Ability breakdowns
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Abilities: Innate Synergy and POWERFUL new goodies
These two abilities are meant to go together for the most part, I'm still unsure of whether or not the 1 damage procs things like "thorns" etc. but these are still fun abilities to add to the game with a lot of unique strategic potential in many rulesets and compositions. However in modern it seems like these are meant to pair together.
Bloodlines are like "tribes" in other cardgames and have been implemented in this upcoming set (and also retroactively applied to previous summoners and cards aswell, which is nice of them to do so). This ability is strong and can suppercharge another card in your lineup if you strategically place cannon fodders with bloodline tribute ahead of strong cannons in your backline to cause some serious damage. A very strategic ability that benefits the most from MIXED lineups (since you want the tribute to hit SPECIFIC cards involved). Seems like it can be used for awesome pairings with the new "Shapeshifter" ability aswell leading to massive creatures by endgame.
This ability is objectively good in almost any lineup that doesn't include 1 HP unprotected creatures, but this also synergizes with painforged in the new set. Seems ultra strong and definitely a powercreep on all other resurrection thus far.
This ability seems like it will be REALLY good with Bloodline tribute and Bloodline dominion. Pretty self explanatory, but a card with this ability can be played in ANY domain if the archon has the Dominion ability. A lot of use can be had if you build into this ability, very strong.
With the various strong camouflage units and "on death" effects Splinterlands has these counter tech card effects are honestly long overdue. They will be strong, effective, and something you will want in your collection's arsenal.
This ability counter's "Final Rest" a bit blunt and has limited use but will be something that some lineups will need to sport to not be easily countered by 1 or two cards.
True damage is an absolutely insane ability that every Splinterlands player is going to want in it's arsenal. And makes various long standing lineup abilities irrelevant (very damn strong, maybe the strongest in the list so far).
Bloodline Dominion is a very fun and strong ability allowing for various unique multidomain combination that offer potentially strong and formidable matchups. Not to be underestimated (an ability to keep an eye out for in all modes). If this ability works with "shapeshift" shapeshift cards will be very compatible across domains regardless of innate domain or color. The possibilities here with this one are numerous. To check out Splinerlands official post on Conclave Arcana click here.
Talking Tidbits: Tribes a plenty
I like seeing splinterlands finally implement tribes and mechanics revolving around them, I haven't checked out a lot of the pricing for this set but might scoop some up on secondary. Definitely a cool set with an interesting thought process and has a lot of strategic portence and honestly might be fun to play. It's been a LONG time since I've been interested in a Splinterlands set for the gameplay aspects. Good job coming up with something interesting SPL team, it's been quite a long time. I actually want these archons, cards, and to use these abilities. That's a good sign when it comes to a set in any card game. See you folks out there in survival mode, Stay safe out there battlemages and thank you all for your continued support. Cheers.
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Thanks for sharing! - @underlock
