Splinterlands | Year 6 Welcome To The Family Accumulation #2

Card Devaluation Problem!
The main problem in Splinterlands right now is that the entire economic model is broken due to extreme card devaluation. The way I see it, either Splinterlands totally goes down the drain and the project shuts down or cards at some point will again get a fair value closer to what they were paid for. I just don't see a world where enough players would buy the new cards if it's a sure thing that they will lose 90%+ of their value over 2 years.
At this time, it also feels like not that many understand that card values are absolute key for the game to succeed as there are even proposals to print more cards out of thin air thinking it will help the game and further reduction of the reward pool in Wild by introducing a tax to play.
Every new proposal makes more people leave while nothing really is done to get new players in. All of this right now puts Splinterlands in a position where MAX Level cards are the norm and affordable in Wild. This very much reminds me of the time when Level 1 cards where barely affordable during the peak of the play2earn hype a couple of years ago. That was a time that nobody was willing the sell while that afterward was the only right play. Right now nobody is willing to buy which makes me a bit more greedy to the point where I pulled the trigger on starting to move my deck to max levels.
I do believe this problem at some point will need to get fixed and Splinterlands as a game on its own is good enough to survive this mass exodus.
Weclome To The Family New Max Level Cards

Welcome To The Family!
These are the new Max Level cards that I managed to welcome to my Family (collection) in the last week...
Summoners
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Summoners continue to be the most expensive and it's also had to upgrade a Level 6 to level 8 as you can't buy exactly 55 copies at the cheapest price. Most leveled-up cards that are dumped are either max level or have 80 Copies combined which made me overcombine. I added 2 Chaos Legion Summoners at max level which cost me 10$ and 6$ to get the Earth Obsidian which is quite useful and the Life General Sloan for ~6$ which is the cheapest upgrade.
Expensive Strong Cards!
Last week, I upgraded The Kraken as one of the older more expensive Legendary cards, this week it was the Spirit Miner which gets 1 extra Magic Damage from 2 to 3 making quite the difference. The combination of extra Speed and Blind makes it one of the cards I must play in all of the fun Speed-centered Decks.
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I also upgraded my Queen Mycelia which actually becomes a lot more useful at Max level with the Rust ability and it also now is useful as I have the Obsidian Summoner leveled up. I remember buying this for 10$+ while right now combined it goes for just 0.65$ a copy. The Baakjira is one of the cards I lose a lot against and need to use more myself. He fits well in a deck with my Possibilus and the Kulu Mastermind Legendary Soulbound Reward Card.
Old Reward Cards
These card pretty much go close to the DEC burn value at peg price so there should mainly be upside price potential.
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The Jared Scar is probably the most fun monster in the game if you are able to get it to work. The Upgrade gives it +1 Melee attack and +1 Health which makes a big difference. The Venator Kinjo is a card that you need for the annoying Poison ruleset. It does give an extra Amplify ability at max level which can be useful. The Djinn Biljka is one of those cards that I never use but at just 5$ for a max level it's just ridiculously cheap. The Demented Shark Finally is an older reward card that fits in well in my Possiblilus deck as it can attack from 2nd place and gives all melee monsters 1 extra Damage.
Other Cards
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The 3 Earth Cards I leveled up after getting the Obsidian and in the cars of the Mycelic Slipspawn and the Regal Peryton I actually at once bought a maw level as it was way cheaper compared to upgrading my Level 6.
New Soulbound Max Levels
I did buy the batch of Guaranteed Legendaries and mananaged to get 2 more soulbound Legendary cards to max level. This were both the death Legendary Monsters. I still have quite some way to go on the legendaries as some I haven't even at Level 3 yet.
Conclusion!
Even though I can't say I really like what is happening to Splinterlands lately, I still am finding a lot of fun playing the game and this next move to get My collection toward MAX Level while prices are this low also makes the game a lot more fresher again. I will continue to accumulate and bring regular reports on the progress that I'm making.
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Those are some great upgrades and I have been adding a few cards here and there when good deals appear. It does seem as though max level cards are the new normal now and especially when the prices are so low compared to the past. The mid level leagues silver and gold have been decimated which you can see with the abundance of level 3 cards on the market particularly. I hope the team can sort things out as we seem to move from one blunder to the next atm.
As long as the gap between new cards and old cards is this extreme, Splinterlands is pretty much dead. I do believe they have gotten the order wrong of trying to increase the price of SPS with the idea that card values will follow instead of trying to restore card values which would make players more willing to buy new cards which could help SPS go up in value.
This exactly, every new update and proposal is driving away more players out of the ecosystem while it doesn't bring anyone new in. Hard not to see things get worse first before they potentially get better again.
Im really shocked with the latest pay to play and ghost card proposals the most. I think the dev team have too many self interests to keep it as it was, but it was bad for the game as a whole. Such a shame.
Agree. People don't look at the value of SPS when deciding whether to buy cards or card packs. They look at how the prices of old cards and the value of old card packs held up.
Not to mention the sentiment of the community, looking at the guild and the activity/excitement there it's pretty much non-existent since everyone is beaten down by how much card prices collapsed way more than SPS that went down.
In the end everything comes down to having an inflow of new players and that simply won't happen when there is a knowledge that putting money in the game is a sure wat to get crushed. I also don't think there is a single person anymore right now that would recommend someone else to get into Splinterlands.
I fun game mode like Draft/Arena where with no bots/battle helpers allowed and where players pay a fixed fee to enter with packs as the prizes making them indirect sales could help a lot. Cards used in that mode can be delegated by players who then are able to earn part of the revenue. It would be an easy way for new players to enter the ecosystem making it so everyone can enjoy playing older cards also making them useful again.
Every now change and proposal now makes it so that more players leave while it doesn't bring anyone in.
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