Splinterlands - Community Engagement Challenge - Survival Mode and Leaderboard Rewards
Hi Friends,

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The fun with Splinterlands continues as we got few updates in the last week's maintenance window with enabling Survival Mode and reintroducing the Leaderboard based Rewards.
While Rewards based on leaderboard is something which will benefit many, but the survival mode is something we have to approach with caution as the cards used in a battle will blocked if the battle is lost and will have to undergo some cooling off period.
We have to admit that, with no energy requirement and also bot are enabled to be used makes survival mode a welcome change, but cooldown period on cards lost is something we have to give it a thought and need to have separate set of cards barred from using in survival mode in order for us to be able to play modern and wild formats.
Because the cards used in survival mode and moved to cooldown are not usable until out of cooldown.
Let's see each of these in detail as we embrace for some more fun intended with the recent changes.

Survival Mode:

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First thing First, the survival mode is the new mode of battles in Splinterlands in addition to the existing Modern and Wild formats we have.
Survival mode is all similar to other modes except that, the cards used in the battle will be unusable until a fixed time if the battle is lost. If we win the battle, those cads can be reused until the battle is lost.
In the survival mode, right now, only SPS is being rewarded without Glint rewards, but this will be updated it seems as per confirmation from Splinterlands team.
So, in summary, this mode of battle is to be dealt with caution as the loss of battle means, the cards used will be in cool off period including the summoner used.

Leaderboard Rewards:

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Another exciting thing which was introduced or rather I should say re-introduced is the Leaderboard Rewards for topping up and being in top 100 of each of the leagues like bronze, silver, gold, diamond and champion leagues.
So, with this change, we will be able to earn different amounts of Glint tokens in each leagues if we stay in top 100.
The Glint amount being rewarded will vary from each leagues with Champion league toppers earning more and bronze league toppers will be earning less, obviously.
It is yet to be seen how it goes with moving within the leagues and how the rewards will be affected, but this is some refreshing change and should encourage guys to be in top 100 and try to earn some additional Glint tokens in each season.
I normally reach the Diamond II league before end of the season and I may not be able to stay in the top 100 for the Diamond league or I might need to push myself a bit more to stay in top 100.

These are some welcome changes by Splinterlands and there were other changes related to bug fixes and all, but these 2 are the major ones as for as players were waiting for.
Hoping to battle it out in survival mode manually and check how I fare.
Until next one, thanking you all for all the support and take care.
Have a great day guys :)

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