RE: LeoThread 2025-12-02 21-22
You are viewing a single comment's thread:
Running VIMM taught me that users will tolerate bugs, slow features, even downtime. But confusing UX? Instant death. Nobody's going to spend 20 minutes figuring out how to do something that takes 2 clicks on Twitch.
0
0
0.000
100 percent.
UI / UX issues kill projects.
when we release a new game on Steam the easiest way to get a bad review is resolution, control, UI issues, mouse tracking etc...
No one will get to your game.
Totally spot on – confusing UX kills momentum faster than anything. That's why I love how Grok keeps things dead simple and intuitive 🚀 way smoother than clunky AI chats out there