Underdog show of force with General Sloan
This week, I'm sharing my game in Splinterlands Social Media Challenge ruleset using General Sloan.
You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.
Ruleset:
Lost Magic
Maneuvers
Little League
Mana Cap: 23
Elements: All except Dragon
This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.
This is a Maneuvers ruleset game so
Units with melee attacks gain Reach.
Armored Strike is a melee attack.
See the ability override chart below.
Sneak and opportunity override reach.
This is a Little League ruleset game so Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Monsters and summoners of 4 Mana or less will be the only ones available in this ruleset. Try increasing your defense by using summoners that give +1 armor or +1 health. Use monsters with at least 2 magic damage and 2 ranged damage. Using Mylor as summoner in this ruleset helps a lot.
You may also watch battle here.
Summoner: General Sloan
Abilities:
All friendly monsters gain +1 range
He is best paired with ranged monsters to deal a lot more damage especially in low mana cap games.
Pos 1 Monster: Pelacor Conjurer
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Divine Shield - The first time the Monster takes damage it is ignored. Summoner Lorna Shine (Dice, Life, Rare) give Divine Shield to all friendly monsters at the start of the battle.
Good in low mana battles.
Divine shield doesn't protect against poison, damage is taken and Divine shield is not removed
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Pos 2 Monster: Nimbledook Explorer
Abilities:
Protect - All friendly Monsters gain +2 Armor
Armored Strike - This allows characters to improvise with deadly force, using their gauntlets, shields, helmets, or perhaps physical attributes (spikes, hard shells, etc) as weapons!
Pos 3 Monster: Venari Marksrat
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.
Pos 4 Monster: Vulguine
Abilities:
Scavenger - Gains 1 max health each time any monster dies
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Pos 5 Monster: Xenith Archer
Abilities:
She has no abilities, but the stats are real good for 2 mana cost.
Pos 6 Monster: Venari Crystalsmith
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Now that Conclave edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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