Battle Mage Secrets: Explosive angry men
This week, I'm sharing my game in Explosive Weaponry ruleset using Possibilus the Wise.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Explosive Weaponry
Rise of the Commons
Broken Arrows
Mana Cap: 42
Elements: All except Death
This is an Explosive Weaponry ruleset game so All Monsters have the Blast ability.
The best strategy is to have fast monsters with Snipe, Sneak, Opportunity. For defense, Shield and Void will come in handy.
This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster.
This is a Broken Arrows ruleset game so Ranged attack Monsters may not be used in battles.
A high HP first monster with Void ability will deal with both melee and magic. Give your tank a back up with a tank heal support. Using Thorns or Magic Reflect is also very useful in this rule set. Defend against either Magic or Melee attacks by using the right summoner and then use monsters' abilities to deal with the other attack type.
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Diemonshark
Abilities:
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 2 Monster: Arkemis the Bear
Abilities:
Protect - All friendly Monsters gain +2 Armor
Halving - Each time this Monster hits a target, the target's attack is cut in half (rounded down)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Pos 3 Monster: Merdaali Guardian
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Strengthen - All friendly Monsters have increased Health
Pos 4 Monster: Deeplurker
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 5 Monster: River Nymph
Abilities:
Cleanse - Removes all negative effects on the Monster in the first position on the friendly team
Summoner Scarred Llama Mage protects friendly monster with this ability
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Swiftness - It gives all friendly Monsters +1 increased Speed.
Pos 6 Monster: Pelacor Bandit
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121
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