Battle Mages secrets: the way we counter archers

Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!!

I'm always trying catching up with the Battle Mage Secrets deadline which is genarally on Monday Night! Still it's better than nothing and every challenge post matters!
I have just noticed that the challenge was posted on Friday, so if I'm not wrong, the deadline should be around Wednesday. Besides, not many players have participated so far in this week's challenge!

Close Range

  • Ranged Monsters can attack from the first position!

As I mentionned in my previous post about the generality of Close Range Ruleset there is no need to keep repeating the same information again and again.

On the other side, a little teaser about my Summoner on the battle shared below, Ilthain deserves some splotlight in this Ruleset

This guy is OP, not only the oppressive Return Fire that target the generally low-health high-damage Archers and can net in a suicide on a couple of Round while providing a Strong Tank that can withstand the Ranged Damage
But also, +1 Speed that can make or break a battle, by gaining the upper hand in attacks initiation!

Without Further Ado, let's get starting :

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  • Low Mana cap 22 Mana
  • All Elements available except Dragons
  • Close Range + Equalizer Rulesets

So I have decided to go as follow:

Summoner

Abilities: +1 Speed + Return Fire

We already discussed earlier about this summoners utility and it goes even harder since the combination of Close Range + Equalizer favors the pick of Ranged Monsters!

Tank

Ability: Magic Reflect
A pretty decent monster with 9 hit points for just 3 Mana ! Not only it tanks pretty well but also punishing any magic attacker with the Magic Reflect Ability .
Blinding Reflector is even more broken when coupled with GrandMaster Rathe providing Void Armor + Amplify!

3rd Position

Abilities: Weapon Training + Life Leech
It's never enough highlighting how OP Zyriel is! As a matter of fact, it shines even better on limited mana especially in the Mid-low Mana Cap (between 18-28 Mana) as the majority of low mana monsters doesn't have enough Fire Power like Zyriel does provide with the Weapon Training

2nd Position

Ability: Flying + Magic Reflect

Similar to Riftwing on the last post, this guy is insane on its own! It got a couple of abilities and a highly evasive chance thanks to 4 Speed + Flying for a mere 2 MANA while buying time for the Rear to fire their shots
Adding to that the Weapons Training from Zyriel to push it up to an S Tier Monster!

4th Position

Ability: Repair

I usually hate facing this monster as it can make your life a living hell and an endless cycle of repairing the broken Armors.
Using it to Repair my Tank's Armor while using its low Mana cost to Train it to become also a Ranged aggressor!

5th Position

Ability: Flying + Opportunity
Another greta 2 Mana Monster, Having opportunity won't help much on the Equalizer Ruleset but It would actually be better to focus all my damage on a single Target to get over it as quickly as possible. In addition to the ability to evade some sneak attacks thanks to Flying

Link to The Battle

Pre Round 1

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Enemy Team's monsters lineup is kinda weird, like it has 3 Monsters that wouldn't attack unless it comes for their turn on the Tank position.
the ants would prove to be a worthy opponent with Shield

Round 1

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  • Forget what I said about the ants, I'm just melting them before they even have the chance to act!

  • No casuality on the round yet expect the tanks getting their health bar decimated!

Round 2

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  • Pelacor Conjurer takes the First Blood with a lighting fast Arrow!
  • Picking Scavo Hierling has proven beneficial as it repairs some of the broken Blinding Reflector's Armor
  • Celestial harpy takes down Scavo Firebolt for the second kill of this round
  • Zyriel keeps on accumulation and Leeching the Health of the Fire Enemy!

Round 3

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  • Pelacor Conjurer not even giving them the air to break as it clinch the 3rd kill of the battle!
  • Exploding Rats were powerless after the continuous attacks of my Ranged monsters and got taken down by Zyriel
  • Just 2 left!

Round 4+5

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  • A poor Venari Marksrat meets it end on Scavo's Pacifist yet trained hands
  • Venator Kinjo survived till the 5th Round and Again get finished by Pelacor's COnjurer Attack!

Claiming the victory for +16 Trophies & 0.77 SPS

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Link to The Battle

After-Battle commentary

  • Don't tell me Zyriel is not Op, and what's unexpected is the insane Speed Advantage provided by Ilthain allowing a remarkable performance and fats take down from my team
  • I believe the enemy team expected some sort of sneak attack combination from my part :')

Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!

Make sure to take part in the Weekly battle Mage Secret here

Wanna take part in these exciting Splinterlands battles: Join me here



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Greetings,
What a long day!
I pray that you had a successful day
It was interesting to learn this combination of cards on Pretoria battlefield.
The season ends in a few hours, have you reached your guild of choice?
I am targeting the Diamond League, but it will remain a complex mission.
@sagarkothari88
!DHEDGE
#freecompliments
Regards

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