BATTLE MAGE SECRETS: We all start at Equal Footing
Hello dear splinterlands community and welcome to another Cantfoldaces's Hive Blog for this weekly battle challenge! This week's Secret is the Equalize Ruleset and in this battle we're gonna dwelve how the enemy is thinking and the potential selection he may pick!
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Into The Battle!
So we have a Mid-Low mana (23 Mana) with limited Elements, Dragons aren't frequently used in Silver League so we'll speak for the remaining couple of Elements:
- Fire:
Equalize
benefit the low health sneak & high damage Monsters (aka Serpentine Spy and Explosive Rats- However,
Armored Up
will stand on the way of those Melee attacks
- Life:
Equalizer
is even more benefical with the Ranged Monsters + Sloan compositionArmored Up
provides even more protection for the, usually squichy, Ranged Monsters while doing tons of damage aka Pelacor Arbalest.
➡️ In short, the enemy will most probably go for the Life Team and so I was thinking I'll be doing but instead:
Cards | Description |
---|---|
![]() | What's better than going full damage is countering the damage! Return Fire ![]() +1 Speed ![]() |
![]() | A great 4 Mana card, it's magic damage bypass the armor but I did bring it up for the Utility: Slow Ability ![]() So now we have 2 Speed manipulation and creating +2 Speed ![]() |
![]() | Never underestimate this 2 Mana Tank! we've created a situation (the 2 Speed Manipulation) where Evasion chance VS 1 Speed: 25% (flying) + 40% (Speed Diff) = 65% Evasion chance VS 2 Speed: 25% (flying) + 30% (Speed Diff) = 55% |
![]() | Equalizer means more health ➡️ More effective heals through Tank Heal to sustain the highly evasive Pelacor Conjuger in case it got hit |
![]() ![]() ![]() | The low mana Triple Sneak Monsters that will destroy right through the backline as the Archery Monsters would be most found on the last positions! |
Round 1
As you might notice the enemy went full defensive on the 1st position while keeping his main damage and the later position making it an easy prey to my sneak damage Monsters.
Moreover, Pelacor conjurer has a whopping 65% evasion chance against ALL Enemy monsters
Regarding this round, Truthspeaker Protect did keep Pelacor Arbalest safe from the sneak attacks
At the meantime, a total of 4 attacks launched on Pelacor Conjurer were all Missed
Round 2
Since there is no Armor to stand on the way, Pelacor Arbalest, the main damage dealer, was quickly eliminated by my Triple Sneak
Pelacor Conjurer keeps elegantly evading all the upcoming shots!
Round 3-4
Fast forward to Round 4, Xenith Archer was eliminated by the Triple Sneak
Pelacor conjurer was only hit once after dozen of missed hits
Fun Fact: Return Fire didn't even trigger in this battle because of all these misses 😂
Round 5-6
The Protect combined with Armored Up
is a real pain to deal with!
Now with the elimination of TruthSpeaker, The Sneak Trio job will be much easier to take down the rest of these monsters.
Again, Pelacor Conjurer was only hit once in these couple of Rounds!
Round 7-8
The 8th Round marks the end of this battles after Stitch Leech gave the finishing blow to the sole remaining Gargoya Scrapper to clinch the Victory! Receiving 12 Trophies & 0.14 SPS in rewards!
Here's the Link for this Battle
What can be done differently?
I'm pretty satisfied with my picks and Team composition, however it occured to me these couple of changes that can be made:
- Dax Paragon w/ Amplify
would redirect a ton of damage in addition to its magic damage that goes through the Armor
- it can take the place of Venari Crystalsmith or Feral Spirit
- Temporal Master after noticing the battle did drag for 8 rounds, Temporal Master could've fire 3 Magic Damage every other turn and get rid of the 1st position monsters while the sneaks take care of the last position
- Light Elemental will prove to be a better alternative than Temporal Master
Good luck Have Fun on your Splinterlands Battles!
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