Splinterlands Art Contest // Week 330 // CLAY GOLEM

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Hello everybody, today I present my very first depth animation, To do this animation I wanted a really cool figure, that would look good as a toy, so I went with the Clay Golem.

Clay Golem ORIGINAL ARTWORK.png

I used this image as a reference, and my goal was to make him look like he was created in a artists studio, which is why I have the cans of clay in back of him.

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I started out with a simple room scene.

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I added splattered paint and clay spots to the wall to give the scene a messy look.

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Then I added a table to the scene.

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Next, came the empty paint and puddy cans.

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Then I added my Clay Golem to the scene.

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And Of course finally it would not be the Clay Golem without those glowing yellow eyes, so I added two eye props with a glowing material to make them nice and bright.

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At the end, I was very pleased with the result.



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11 comments
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What program did you use for that? Congratulations for winning 1st place

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Thankyou! I used a 3D model program called Poser

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interesting. I've never heard of that. Is that easier or harder to use than Blender?

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To be honest I think Poser is much easier, The GUI is much more user friendly, but it costs $200.00. I have never been able to master Blender, but the best thing about Blender is that it's free lol

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I would have to save money though haha but if It's much easier, I think it's worth a shot. Thanks!

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