My Non Meta Favourite Combo

Heyyy yooooo
what's up Splinter Player around the world how are you doing?
In this content i want to share about my first Combo that i really fell in love at first sight since this combo is kinda mechanical using Eternal Tofu as Archon (Summoner). This combo kinda having perfectly fit for long battle especially for defence in long battle. But, for fast destructive battle this combo kinda flabby. Easy to defeat.

So, this combo is having complex ability to be a great defence that accumulating Health using Scavenger ability. And also with higher health, it will make the heal rate will rising. And with higher heal rate, the unit cannot be beaten especially when the heal rate is bigger than the total damage. And also since i am using Eternal Tofu, this Archon can gives to 1 unit ability Triage and Scavenger. Thats why it is good for protecting the backline too. And Tofu already giving thorns ability that can dealing damage to melee attacker. But, this combo is really weak against magic. When opponent playing Magic, the units kinda more like chips that easy to break. lets see from the battle shall we.

Tofu Combo Wombo

If you can see in from the picture above, both player using same Archon that is Eternal Tofu. Meanwhile mine using combination just only rewards and Rebellion set cards. And the opponent combination Rewards, Rebellion, and Conclave Arcana. I seen the Rare Elf that called Silverleaf Mage. This unit kinda sneaky. Having Taunt ability, not too strong but the ability is really badass, Having Corrosive Wards that can make the attacker losing the armor. Having Taunt of course to make all Melee that having Sneak and Opportunity attacking her and also make all magic and Range damager attacking her first. Then having Divine Shield so of course she will get 1 free hit. And the importants one is Poison Burst. That will make the attacker got Poisoned and also having chance to give the adjacent attacker unit will get poison too. So, it will make the carry unit get poison effect and will hasten its death. Okay, from this point you can see guys that we are both using long gameplay in this game. All full of defence. Lets see how bout my line up.

For Frontline Tanker i am using my own not renting anymore Silverblade Fighter. Even though he still level 6 but he is strong already for defence but not for attacker. Mostly depending on his armor that total 8 armor 6 armor basic and 2 armor from his ability Protect. And also this unit having flank ability that can make melee unit that not having reach ability still can attack and also having Void Armor. The only one that defence from magic damage is just his Void Armor and when the armor gone then he is weak.


For the secondary Tanker i am using Endless Ape. This monster actually can be great defender and also great attacker. But still will not enough as attacker especially my own card still level 8. But, after reaching max level this unit just only having 4 melee damage which is not too good in new modern nowdays. But, dont look for the health and its ability. Having Deflect ability that will make its immune to Thorns effect and also blast effect that will be pretty good giving free damage to helping crushing opponent frontline right?
But, nah the main purpose is this monster health. Basic health already at 12. Imagine if many unit will die in this battle and got ressurected. It will make this unit health growing rapidly and will hardly to get beaten since having scavenger ability.


The thir line up, i am using Chaos Adjutant. This unit is kinda weak actually. But, not only the enemy that utilize the poison play. Maybe we are both having same thought that will make poison play to make the battle little bit faster. Kinda different with opponent poison play. My line up poison play trigger is pure from RNG since this unit having scattershot ability that will totally random attacking opponent line up. What i think is if this unit can gives 3 consecutive to different units poison it will give me higher chance to winning this battle.


For the 4th line up I am using Olivia of the Brook that i can say she is the ability stealer that will make her very very strong in one single battle. This unit having very small amount of damage with 1 magic damage and 2 melee damage. Not too deadly. But the deadly is she having Opportunity ability that can hunting down the weak first. And then the mimic ability that can having chance copy one of opponent line up ability as random. But, if got attacked she will having higher chance to get the attacker ability. Seems common right. But, wait till she having all of opponent line up abilities. And dont forget since she will be carrying my entire line up of course i give her triage ability and scavenger ability. So, right now there is 2 unit that already having scavenger ability.


For 5th line up, of course i need the frontline tanker healer. Thats why i bringing this cute mouse that is Meriput Magician. Really weak as damager but really strong as Support. Having 1 magic damage and 5 speed which is kinda faster and also having 8 health so this unit can be pretty hard to beat on backline. Also this unit having Strengthen ability that giving entire allies line up 1 health buff and also this unit having shield ability. So sneaker unit especially melee and range damager will get reduced. And the main parts that makes this unit kinda expensive is Tank heal ability.


For the last line up. I really need damager in my line up and i really avoiding any melee damager or sneaker damager for my line up except if i have maxed Buttercup Mauler from Conclave Arcana that having Delfect ability so thorn ability will not effect to her. But, since i dont have maxed Buttercup Mauler i will using Range damager that is Gobson Sniper that fit for my last manacap. This unit having pretty good range damage in 3 damage and also having 8 health which is with Tofu ability and Merpiut Magician strengthen ability will make this health will be 11 which is pretty hard to defeated from sneak ability. Especially i am having triage ability too.


So, how the battle going?
Turns out that the poison play is not functioning well for both parties. We are got some poison but both Olivia having Immune ability from opponent Harbringer of Chaos. So, both Olivia is not get any poison. And this battle is very very long until reaching fatigue round that started at after round 20. With leaving both player having Olivia The Brook but in my line up still leaving Gobson Sniper which is will be the key of giving damage to opponent Olivia. In Fatigue round my Olivia is 1 health more than opponent Olivia.So, at round 32 since my Olivia having more health, it gives me win in this battle. Thanks to my Meriput Magician i guess that having Strenghten ability.
So, in the end the battle of using this strategy is based on how much health that Olivia have and how much healing point rate that can bring back the health especially in fatigue round. Kinda mechanic right. Yeah, i think this line up strategy is based on mechanic of defence.

In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno

Credits:
Thank you too for @arcange and all splinterlands curator that support by voting almost my content and hopefully support this one too
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Ngeri kartu kartunya om. hehe
!PIZZA !LOLZ !LUV

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