RE: LeoThread 2025-10-20 14-56
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Gaming System Requirements
I can't believe how Unoptimized games have become in recent years!!!
The PS3 only had 0.5GB of RAM, and PS4 only had 8GB of RAM and not all of it were accessible!! How come PS3-level games require 16GB of RAM to run nowadays?!! #gaming #cent #liotes
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Part 1/12:
The Rising Cost of Modern Gaming: Are System Requirements Outpacing Progress?
The landscape of modern video games has undergone a dramatic transformation over the past decade, particularly in terms of hardware demands. If a classic game like Batman Arkham Knight had been released in 2025 instead of 2015, it would likely demand roughly 16GB of RAM and an RTX graphics card—a stark contrast to its original listing, which required only 4GB of RAM and a mid-range GPU. This anecdote encapsulates a broader trend: the skyrocketing system requirements of contemporary titles.
The Surge in Hardware Demands
Part 2/12:
As technology advances, so do the visual fidelity, complexity, and technological features incorporated into modern games. These enhancements include ray tracing, complex shaders, large textures, and extensive post-processing effects. But this evolution raises an essential question: Are these improvements worth the need for increasingly expensive hardware?
In truth, the growth rate of system requirements for AAA titles has far outpaced the performance improvements of average hardware. For perspective, compare Skyrim, which launched with relatively modest requirements, to Starfield, a much more technologically sophisticated game that demands twenty times the hardware resources for similar gameplay density.
Case Studies in Unnecessary Bloat
Part 3/12:
Take, for example, the upcoming Doom: The Dark Ages remake. While it visually updates the 2004 original, its system requirements have ballooned to demand an RTX 4080 and 16GB of RAM—far beyond what the original needed (which was a simple GTX 660 with 2GB of VRAM). Notably, performance issues persist, with the game often dropping below 60fps, illustrating that increased hardware isn't solving fundamental efficiency problems.
Part 4/12:
Similarly, a Metal Gear Solid remake running on more modern hardware still struggles to maintain smooth frame rates, despite cleaner visuals. The core issue isn't solely graphics quality but the outdated architecture of game engines—wrapping old DirectX 11 code around modern shaders creates bottlenecks, resulting in hardware waiting on data, and players waiting for smooth gameplay.
Why Are Requirements Inflating?
Part 5/12:
Logical questions arise: Why do system requirements keep rising if games aren't becoming more graphically demanding? The answer points to a combination of industry strategies and technological practices. Data duplication, unnecessary caching, and multiple layers of assets stored in memory are increasingly common, often with little regard for efficiency. As engines evolve—particularly with tools like Unreal Engine 5—they aim to support all formats, effects, and resolutions simultaneously. This comprehensive support comes at a cost: inflated resource needs.
The Role of Industry Economics and Marketing
Part 6/12:
This shift is less about genuine technological progress and more about what the industry calls strategic obsolescence. Hardware manufacturers benefit immensely from annual releases; new GPUs are marketed as essential for “next-gen” gaming, fueling a cycle of constant upgrades. On the game development side, engines are designed to be versatile rather than efficient, enabling support for a myriad of features at the expense of optimization.
Part 7/12:
Moreover, developers often include extensive post-processing, motion blur, depth of field, and other cinematic effects, not necessarily because players need them, but because they look good in trailers. This obsession with visual spectacle often results in games that are technically less optimized, requiring more hardware for what is often a minimal visual or gameplay improvement.
The Shift in Optimization and Its Consequences
Historically, optimization was about balancing performance with visual fidelity. Today, however, the focus has shifted toward catering to broad hardware support at the expense of efficiency. This results in a paradox: new games look marginally better or sometimes worse than previous entries but require significantly more resources.
Part 8/12:
This trend has tangible consequences beyond mere hardware costs. The gaming industry is witnessing a decline in the double-A segment—mid-tier developers capable of creating high-quality games without the need for billion-dollar budgets or a fleet of RTX cards. As these tools and resources become prohibitively expensive and complex, smaller teams are effectively pushed out, leading to a monotonous slate of AAA titles that often feel similar and recycled.
The Industry’s Habitual Path to Inefficiency
Part 9/12:
Many developers admit that their new titles are not optimized for the hardware of today but are built to look “future-proof” or to support the capabilities of the latest tech without considering current efficiency. In essence, the hardware becomes a gatekeeper that constrains creativity and innovation. This cycle results in games that demand more resources but offer diminishing returns in terms of visual or gameplay benefits.
Is There a Way Forward?
Part 10/12:
The core issue lies in the industry's approach to technology and resource management. Instead of focusing on efficiency and smarter design, the industry often opts for maximalist approaches—complex engines, high-fidelity assets, and cinematic effects—that inflate requirements artificially. This strategy benefits hardware manufacturers and broadens perceived technological progress but alienates players with less powerful systems.
Part 11/12:
In conclusion, the reliance on blown-up system specs isn’t driven by genuine technological necessity but by strategic decisions rooted in marketing, hardware sales, and engine versatility. The consequence is a gaming industry where the player is forced to upgrade their hardware merely to keep up with artificially inflated requirements, and where innovation becomes less about meaningful advancements and more about squeezing more data and effects into the same or limited hardware.
Part 12/12:
This trend jeopardizes not only accessibility but also the very essence of game development—creative, optimized, and efficient design. As gamers, recognizing this shift is crucial, and advocacy for better optimization and smarter resource management might be the key to preserving both innovation and affordability in gaming’s future.