RE: LeoThread 2025-10-08 15-21
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Game Prices
They don't increase prices because they have to, they do it because they can. You don't defend price increases because you have to, you do it because you can. You don't buy overpriced games because you don't care, you buy them because you want to, and you can!! #gaming #prices #technology
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Part 1/13:
The Evolution of Video Game Pricing: A Deep Dive
Video games have long been a source of debate when it comes to their prices, raising questions about value, industry practices, and consumer perception. Scott, in his candid and humorous analysis, explores the history, current trends, and underlying reasons behind what we pay for these digital and physical entertainments.
The Legacy of Price Points in Gaming History
Part 2/13:
Looking back, it's clear that the idea of expensive games isn't new. In the 90s, titles like NBA Hangtime on the Super Nintendo and Virtual Racing on Sega Genesis were priced at $70 and $100 respectively. These figures, often shocking today, were considered normal or even acceptable at the time. The question isn't whether these games were worth their price but whether we, as consumers, were worth those prices.
Part 3/13:
While modern prices hover around $60 to $80, especially for AAA titles, there's an argument that these costs reflect the hardware's capabilities rather than the game's inherent value. For example, during the transition to high-definition (HD) consoles, prices jumped from $50 for Wii titles up to $60, aligning with the adoption of more expensive hardware. Despite a console's age or capabilities, the industry seems intent on maintaining or even increasing price points based on perceived quality and brand strength.
The Price Gap Between Generations
Part 4/13:
Moving from PS3 to PS4, games largely remained at $60, even when technological improvements like HD graphics and faster load times were introduced. Some titles, like Little Big Planet 3, even included DLC or special editions for the same price. However, clues suggest that the real leap in pricing began with the PS5 era.
For PS5, some exclusives like Demon's Souls hit the $70 mark, even though they were remakes of older titles with minimal content additions. Meanwhile, multi-platform titles that also appeared on PS4—like Horizon Forbidden West—stayed at $60, inducing consumer confusion and frustration.
Part 5/13:
Sony's strategy of bundling or requiring mandatory upgrades to newer hardware versions influenced pricing. For example, some PS4 games could be upgraded to PS5 for just $10 more, but the upgraded versions often offered slight performance benefits like higher frames or faster load times. Critics argue that these incremental improvements don't justify the extra cost, especially when PS4 versions still run well on PS5 via backward compatibility.
The Rise of 'Premium' Pricing and Case-by-Case Decisions
Part 6/13:
What about Nintendo? Surprisingly, in 2023, Nintendo's flagship Tears of the Kingdom was priced at $70, matching PS5 and Xbox Series X titles, despite running on much older hardware comparable to 2005-era consoles. Nintendo claimed that their pricing was case-by-case, but many speculate they leveraged game scope, production costs, and market demand to justify this increase.
Similarly, Mario Kart on the Nintendo Switch 2 was priced at $80, marking a shift in baseline expectations. The debate here isn't whether the game is worth that much but whether the industry simply perceives these high price points as acceptable norms.
The Historical Context of Game Pricing
Part 7/13:
When considering the past, prices for high-end systems like the Neo Geo AES soared to nearly $200 per game in the early 90s. These titles—considered arcade-perfect and exclusive—were luxuries aimed at dedicated enthusiasts. In contrast, typical cartridges for consoles like Sega Genesis or Super Nintendo ranged from $50 to $70, often justified by manufacturing costs and innovative features.
CD-based games in the late 90s and early 2000s, such as Final Fantasy and Shining Force, often hovered around $60, with the cheaper manufacturing costs helping to temper prices. The shift from cartridges to discs generally lowered production costs, yet prices didn't dip proportionally. This disconnect laid the groundwork for modern pricing escalations.
Part 8/13:
Digital Distribution: Cheaper in Theory, Not Always in Practice
The digital revolution promised lower costs. Microsoft's Game Room offered classic titles for just $3, and storefronts like PSN and Xbox Live Arcade sold older games at reduced prices—sometimes as low as $5 or $10. However, full retail-style titles on demand often remained at their physical retail prices, sometimes $30-$60.
This paradox raised questions: Should digital versions be cheaper? The industry’s stance has generally been no. With digital sales maintaining MSRP or only occasionally going on sale, publishers have resisted lowering prices. Reasons include the high cost of development, licensing, and content management, which they justify as justification for maintaining high prices.
Part 9/13:
Microtransactions, DLC, and the Additional Cost of Modern Gaming
Today’s games often come with microtransactions, loot boxes, premium subscriptions, and expensive DLC—all designed to monetize players beyond the initial purchase. Critics argue this model shifts the focus from offering a fair price for a complete product to continually extracting money over time.
This trend is indicative of a broader industry mentality: games are no longer one-time purchases but ongoing revenue streams. Consequently, the initial price becomes less about the value of the game and more about the company's appetite for profit.
The Cultural and Economic Forces Behind Pricing
Part 10/13:
What drives these increasing prices? Economics, inflation, market demand, and the desire for profits all play roles—often at the expense of the consumer. Historically, while inflation has changed the dollar's value, prices for games in real terms have risen disproportionately, echoing other entertainment mediums such as VHS movies or Blu-ray sets.
Furthermore, modern games are often larger, more complex, and use high-end assets, but many argue that the core value hasn't kept pace with pricing. Many consumers feel that the industry is more focused on maximizing profits through upsells and exclusive content than delivering genuine value.
The Final Verdict: Who Sets the Price, and Who Decides Its Worth?
Part 11/13:
At the end of the day, game publishers set the prices based on what the market will bear, not necessarily what the game is worth. Consumers are left to decide whether a game’s value aligns with its sticker price. Scott emphasizes that judgments should target the companies for their pricing strategies rather than individual players.
He advocates for personal responsibility—if someone values a game, they can pay; if not, they should refrain without judgment. Price points are ultimately a matter of perceived value, shaped by marketing, brand reputation, and consumer willingness.
Reflecting on the Future
Part 12/13:
As the industry continues to evolve, the trend toward higher prices seems unlikely to slow. With the advent of next-gen hardware and ongoing inflation in development costs, publishers are emboldened to push prices higher—sometimes even beyond the established $70 benchmark. The release of Mario Kart World at $80 signals this new normal.
However, Scott warns that these increases are often driven more by greed than necessity. He points out that market experimentation—like Microsoft's brief $80 price tag—often backfires, and companies revert to previous levels. Consumer pushback, along with the proliferation of microtransactions, suggests that higher prices don’t necessarily equate to better value.
Conclusion: Your Money, Your Choice
Part 13/13:
Ultimately, whether you buy a game at its asking price depends on whether you believe it’s worth it. Industry pricing strategies—whether justified or not—are beyond your control. The decision lies in your perception of value and your willingness to spend.
As Scott concludes, the real moral here isn’t to judge others for their purchases but to recognize that pricing reflects market dynamics, greed, and perceived value. The best thing you can do is stay informed, question what's fair, and decide for yourself whether a game is worth the price—and remember, your opinion is the one that truly matters.