RE: What actually happened with Hamster Kombat?

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I can think of so many projects that popped off and then couldn't survive the weight of their success. That actually makes me appreciate great projects like Splinterlands even more as they endured.



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Exactly, the weight of success can actually be too heavy for time project to sustain, and this is what happened with this one. I appreciate splinterlands a lot, as how they've managed to keep the game going all these years.

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