RE: Aero the Acro-Bat 2 (Sega Genesis)

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With how I never had heard of this one before and likely might not have played it even back then if I did (let alone now), I do think it is cool to see someone taking a look at games like these with how they paint a portrait of the 90s and that craze for getting a "rad animal mascot platformer" to pop-off in the same way Sonic did. And it is to wonder whether Aero the Acro-Bat did achieve some success in its first entry or it was the developer's attempt at revenge the reason why this sequel exists.

It does give me slight Jazz Jackrabbit vibes, which is cool though. Those platformers and games that have some relationship or origin from the Amiga have that similar feel and artstyle (even though I have no idea if this one does or not; probably the fact that American Genesis platformers also look similar in that regard).



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There were a lot of pretty good video game mascots in the 16-bit era but only Sonic had the advantage of being the official Sega mascot.

The Amiga and Genesis were pretty close in terms of hardware. The Genesis and Amiga 500 had basically the same CPU. Sega just had the advantage of having a lot more third party developers and they invested more into their platform than Commodore did.

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